![]() Most importantly, Dredge's level of success rises and falls with the number of cards being played that can interact with the graveyard. But their outlook always depends on two factors. Graveyard decks may have shrugged off the banning of more easily than the Modern community expected. As long as the deck's still functional and can get the dredge train rolling in some way, you're good. Turns out what cards your opponents have access to in their sideboards is way more relevant for Dredge's win rate than the quality of your spells. They needed them previously, but now they didn't consider the graveyard an important factor anymore. The reason is that after Looting was banned, most players reduced the number of main-deck and sideboard cards that can interact with the graveyard. What did just happen? The deck took a big hit losing its most important card and it simply kept winning? With Throne of Eldraine, we then got a card that's even better than Neonate, as it's possible to start the engine at instant speed and get a 2/3 creature later on. Jan Stadler won the big Modern PTQ at MagicFest Ghent, and other players were doing great at big events as well. Soon after the ban announcement, I started to play against Dredge decks that looked exactly like the old versions that had, but instead of the now-banned card they were running and more s. You need to find an untapped blue source for turn one you need to make sure that any two-land hand can cast you want all your lands to produce red mana There are too many notes to hit for a fragile combo deck that doesn't draw any cards from the top of the library except for the opening hand. While Tome Scour offers a powerful effect for Dredge strategies, I believe it is too much to ask from the deck's already greedy mana base. On a nice side effect, Tome Scour itself also triggers any copies of and it hits. If there happens to be a card featuring the keyword dredge among them, you can skip your draw step from here on and dredge cards for the rest of the game to fill the graveyard. While this doesn't let you discard cards from your hand, it essentially skips the first and complicated part of Dredge's game plan and directly puts five cards from the top of your library into your graveyard. Maybe if I was I wouldn't be beyond sticking a silicon middle finger up to the naysayers, either.A first list tried to incorporate blue into its mana base to cast on the first turn of the game, targeting the Dredge player itself. ![]() It sure feels like a lot of effort to go to in order to prove a point, but I'm not a multi billion dollar ( temporarily trillion dollar) company with AI money to burn. The card is like the embodiment of an exasperated ' FINE, here you go!' Sure, it sucks for the board partners spending money on making a 16GB GPU that's far too close to the excellent RTX 4070 in price and too far off in terms of performance, but there's a part of me that can't help but admire the sheer cynical bloodymindedness of this approach. What we can be pretty confident of is that, however the game optimisation argument shakes out, there will be more games that launch in a state where your 8GB card struggles at higher settings and how long you have to wait for them to be fixed will be different each time.īut Nvidia never had plans to go for a 16GB card at this level, yet the complaints have been listened to, and the response is kinda 'well, screw you. History, however, will be the judge of that, because we just don't know how this is all going to play out over this generation. The card is like the embodiment of an exasperated 'FINE, here you go!' It's also claiming the work it's done to boost the 元 cache on its GPUs reduces the number of times it has to dip into the VRAM, which is why it doesn't need as large memory buses as previous generations. Nvidia itself suggests the problem is one born of poor game optimisation on PC, and that later patches have ironed out these particular performance issues in the past. Especially given the parameters on the consoles regarding VRAM capacities aren't going to change, and developers still need to code for their install bases, not fantasy system specs. Whether it's as inevitable as some folk expect I'm not sure. We've already seen some examples launching with horrible performance on existing 8GB cards, such as The Last of Us, Jedi: Survivor, and Hogwarts Legacy-even at 1080p-so the expectation is that is a situation that will only increase as time and system requirements move on. The specific contention is that launching a $400 graphics card with 8GB of VRAM in 2023 will see the GPU's performance limited by near future games that swallow up more than that amount of graphics memory.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |